Reawakening of the Black Company

Reboot! Fresh Faces

they're ... um ... busy

Out Of Character Notes -
GM decided to switch systems from Supernatural to Pathfinder
3.5 Supplements allowed on GM approval, Iron Kingdoms Allowed
Character Creation -
4d6, reroll 1s, drop low, 2 columns
7th level
+2 to one attribute for a picture, 1 feat for a backstory
1 wish

PCs have the option to convert their characters to Pathfinder or make new characters
Rusty Converted, the other two characters were not feasible to build in d20


• Black Company gained 2 new recruits
• Witch acquired by chance ala Goblin and One-Eye at a potion component shop
• Werewolf found the BC after he used their agents antics in the sewers of Diss to escape bondage
• Witch was promised at least 3 more Enervations on Goblin and is going on the assignment to acquire rare components from the secluded elven island
• Rusty teamed up with the two of them and 6 to head through the portal stone back to the elven kingdom
• Crew emerged in a palace of ice
• Rusty made quick work of the ice door
• Cain found signs a giant was inhabiting the palace
• Crew stopped in front of a shut door to buff before engaging the frost giant on the other side
• Crew required to clear out the ice palace before signaling for the princess to come through, notified ala scroll of sending

Crew requisitioned the following items: 3 Body Adjustment Tattoos (ML 7, 2d12), Wand of Cure Moderate Wounds (CL 10, 50 charges)



Comments

Jonathonathon

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.